The player's overall party is referred to as a caravan, a collection of wagons, tents, people, monsters, and supplies. The fourth Illusion waits, in a monster-filled castle for the player. She then opens a portal on top of both Dragon's Path towers, allowing passage to the first port with an actually working ship. The third Illusion will want to see 3 beautiful things, giving you the third Orb of Loto in return. The second Illusion isn't much for talking, he instead wants to test your strength by fighting. He will also give you his servant, your second Guard Monster when fulfilling his wish. The first Illusion you encounter, he wants something delicious to eat in exchange for the first Orb of Loto. She is mysterious and not much about her is known, except that she is beautiful and seems to have a greater sheme behind all her doing. The person responsible for Kiefer's arrival in this world. Open a bank in your camp and occasionally steal items while in battle.Ī playboy bunny! She opens the Casino, which is a vital trade-in location for human hearts, that increase different stats of monsters reformed with them. They make 10-30 Gold Coins per turn in battle alone or 25/45 when in the same wagon. They are extremely helpful in making money in this game and also open a Item Shop in your camp, that increases it's inventory with more Merchants joining. Usually these are helpful, but sometimes make simply no sense. The first Fortune Teller that joins you, she gives you vague hints of how to advance the story. Deckson heals your monster (in same wagon as him) in combat and can call an item store owner while outside of combat and in company of another priest. Alex fights for you in battle, Randal makes your monsters not miss their target in battle while showing you a map and later access to a worldmap while traveling on the world yourself. Alex is a Warrior, Randal a Mapper and Deckson a priest. They join you when deciding to help Luin, they could be labeled Main Characters for not being able to discard them from your camp, but actually have not much to say. She is capable of using monster's and human's hearts to (re)form new monsters, giving the player the ability to strenghen his Guard Monsters into any kind of monster there is.Ī bard you meet in the town ? that helps you besway the third Illusion ? into giving you an Orb of Loto, after meeting him again on top of the Tower of the Wind.Ī women who became a tamer after learning of the return of an old friend as Zombie, an old man that took care of the Light Tower in the Luphgana region, which is quite happily joining you to become a better Tamer, to learn how to talk with her old friend. Like Keifer, she was also drawn to this world for some reason. He is eager to learn all about every monster, although the player actually has to do all work (typically!). The creator of the Heart Getter, the one and only machine to drain the hearts of monsters, hence the name of the game. Luin's Grandfather, practically takes care of the camp without Kiefer around. He is also the one you should speak to if you want to leave or move the camp. He formed a Caravan with 3 others and a monster to embark on a journey to find a cure for his parents, but fails miserable on first contact with monsters by feinting. There he meets Luin, his Caravan and finds out why Luin started his journey, he then makes the decision to help Luin on his journey for a cure of his parents. Finding himself in a world that is not only much bigger than his, but also filled with monsters. While evading him he found himself being spoken to by an unknown woman and drawn to a different world through a portal. Once stepping in, Kiefer finds himself in the world of Dragon Quest II and must no sooner assume the role of a caravan leader in order to help a boy named Luin find a cure for his sick parents.Ī young prince of the Grand Estard Kingdom, when turning 10 he came back to the castle, after doing some mischevious deed again, only this time to find his father, the king, outraged. Hiding inside his dresser, Kiefer hears a voice call out to him and wanders out to an odd silence and the presence of a Travelers' Gate in his room. Up to his usual mischief, Kiefer upsets his father, the King of Gran Estard, more than ever before and flees to his room in hopes of escaping his punishment. The game puts you in the shoes of a young Kiefer from Dragon Quest VII in the same way the first Monsters game had its main character as a young Terry from Dragon Quest VI.
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